大手ゲーム会社での Technical Artist (Generalist)の求人
求人ID:126772
募集終了
転職求人情報
職種
Technical Artist (Generalist)
ポジション
担当者
おすすめ年齢
20代
30代
40代
50代以上
年収イメージ
応相談(経験・能力を考慮の上当社規定により決定)
仕事内容
【Responsibilities】
●Analyze, define, extend, maintain and document production pipelines, processes, and workflows
●Create assets to stress-test and verify pipelines
●Identify production problems and bottlenecks and investigate new techniques to improve efficiency.
●Collaborate with both engineers and artists to integrate new technology and improve production quality.
【Purpose and Appeal】
In this position, you will have the chance to be involved in many different projects, working together with a truly international team of experts from many different specialist fields.
As well, through your work with state of the art techniques, you will also be able to contribute to the overall quality and productivity of our development process.
●Analyze, define, extend, maintain and document production pipelines, processes, and workflows
●Create assets to stress-test and verify pipelines
●Identify production problems and bottlenecks and investigate new techniques to improve efficiency.
●Collaborate with both engineers and artists to integrate new technology and improve production quality.
【Purpose and Appeal】
In this position, you will have the chance to be involved in many different projects, working together with a truly international team of experts from many different specialist fields.
As well, through your work with state of the art techniques, you will also be able to contribute to the overall quality and productivity of our development process.
必要スキル
【Required Skills & Experience】
●3-5+ years of professional experience in computer-generated art
●Working knowledge in video game workflows such as modelling, texturing and animation.
●Capability to generate a wide range of testing assets
●Working knowledge of 3D content creation software (e.g. Maya, Motion Builder, Photoshop, Substance, etc...)
●Scripting experience (e.g. Python, Mel, …)
●Experience working with and supporting a team of various disciplines
●Ability to communicate in English and/or Japanese.
【Good to have】
●Experience in the production of AAA game titles.
●Experience on Unreal Engine 4 or Unity engines
●Experience with in-house game engines
●Programming skills (e.g. C++, HLSL/Cg, Python, Maya API, etc…)
N Contract employee
*While an N contract allows for the shift to a full-time position, it does not guarantee it. Several factors, including personal performance and company need, will be taken into consideration when recommending an N contract employee for a full-time contract.
●3-5+ years of professional experience in computer-generated art
●Working knowledge in video game workflows such as modelling, texturing and animation.
●Capability to generate a wide range of testing assets
●Working knowledge of 3D content creation software (e.g. Maya, Motion Builder, Photoshop, Substance, etc...)
●Scripting experience (e.g. Python, Mel, …)
●Experience working with and supporting a team of various disciplines
●Ability to communicate in English and/or Japanese.
【Good to have】
●Experience in the production of AAA game titles.
●Experience on Unreal Engine 4 or Unity engines
●Experience with in-house game engines
●Programming skills (e.g. C++, HLSL/Cg, Python, Maya API, etc…)
N Contract employee
*While an N contract allows for the shift to a full-time position, it does not guarantee it. Several factors, including personal performance and company need, will be taken into consideration when recommending an N contract employee for a full-time contract.
就業場所
就業形態
契約社員
企業名
大手ゲーム会社
企業概要
デジタルエンタテイメント事業(ゲームを中心とするエンタテイメントコンテンツ)、アミューズメント事業、出版事業、ライツ・プロパティ事業
企業PR
多彩なコンテンツ/サービス事業を展開しており、代表作としては「ドラゴンクエスト」シリーズ、「ファイナルファンタジー」シリーズがあります。
業務カテゴリ
組織カテゴリ
備考
ゲームエンジニアの求人情報
事業会社の求人情報
大手の求人情報
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